Forums    Newsletter    Guestbook    About    Search    Updates      
         Copyright © Randy Bowers. All rights reserved.


 

The Traveler's Rest

map: The Traveler's Rest

The long time home of Chance Paedragn has been a stopover on the road between Tel-Akbar and Wereskalot for nearly two centuries. The Paedragn family began by taking people into their home to listen to the stories and news that came from the rest of the world. As time progressed, the halfling family realized that they could hold more visitors (and make money) by creating an inn out of their home. Slowly but surely, Clarence Paedragn Chance's great grandfather added on to the home that had stood in that spot for 50 years already. Eventually, the inn became so large that it could hold 150 occupants if they stayed two to a room. Then tragedy struck…
    About 100 years ago, the Traveler's Rest burned to the ground due to an out-of-control kitchen fire…that's when the brewery was moved to its own stone building. So distraught were the regular clients of the inn that they all pitched in whatever they could to help the Paedragns rebuild. So much money came in that the Rest was rebuilt exactly the same as before, but the bottom floor was made of stone to prevent a fire from taking it again.
    The interior of the Traveler's Rest is lined with mahogany and well cared for. There hasn't been a fight in the common room of the inn for over 50 years and that in and of itself has made maintenance far less time consuming. Somewhere and somehow, some pact was made unbeknownst to everyone that no one would cause violence inside of the Rest. All altercations over the last few decades have occurred outside. The tables are polished smooth by caring hands and those of the patrons by way of usage. Various paintings and tapestries line the walls all of which have been gifts by favored patrons over the years. The long bar in the back constantly has two of the Paedragns behind it ready to serve drinks to their customers. The rooms are not plush, but are cozy and always well kept. Each room is cleaned daily and the Paedragns have not been accused of theft since the reopening of the inn.
    In the back of the Traveler's Rest is the famous Paedragn Brewery. It may not be world famous, but it is very well known in the region around Tel-Akbar and Wereskalot. Thrice a year, a caravan comes from Tel-Akbar to pull a dozen enormous casks back to the city. Only one tavern in town serves their ales and beers in the High Quarter, no less. Wereskalot takes about one quarter of its ales from the small brewery. Some say that Cleo Paedragn Chance's grandfather has some mystical way to make his brews, but he persists that it is just a secret passed down from son to son for over three hundred years.
    The entire Paedragn family lives beneath the inn wrapped in the cozy surroundings of earth. There is a small network of tunnels that extend throughout the area that the halflings have created over the centuries. These all center around what is perhaps the most important part of the property. Beneath the Traveler's Rest, encased in stone as to protect the inn and the warren of tunnels beneath it, is a small geothermal vent that allows steam from an underwater river to rise up and warm the buildings. This could be one of the reasons why there never has to be a lot of firewood around the building and why Cleo can continuously brew his ales. Of course, only family members know of the steam vent or the way through the maze of tunnels.

1) The great common hall of the Traveler's Rest has ten round tables, sixteen table stalls, and room for twenty more at the beautifully polished hardwood bar. Great chandeliers hang from the ceiling with oil lamps resting in their embrace to light the room. The lengthy bar at the back of the room is built from carefully fitted slabs of highly polished petrified wood. Travelers from all stations in life pass through the great hall for a drink, a bite of good food, or a bit of gossip. Drinks and food at the bar are of slightly above average quality, and are above average price - but its the best to be had out in the wilderness between Tel-Akbar and Wereskalot.
Mug of Ale........................... 3sp
Honeyed Mead...................... 3sp
Paedragn Ale........................ 4sp
Common Wine....................... 3sp
Hunk of Cheese.................... 2sp
Barley Soup......................... 2sp
Loaf of Bread....................... 3cp
Chunk of Meat...................... 4sp
Fresh Vegetable Plate............ 4sp
Meat and Potato Stew........... 5sp
Round of Sausage................. 7sp
Leg of Venison..................... 2gp

    The stairs lead upward to the many inn rooms on the second floors of the building. The stairs to the right also lead down to the cellar and private dwelling chambers of the Paedragn family. The front doors of the chamber are made from heavy ironwood. Carefully balanced on sturdy iron hinges, even the Paedragn children can open and close them. Blocked with an iron bar, it would take a dozen strong men and a ram to eventually bash it down. The doors are treated and will not catch fire. (Heavy, reinforced ironwood doors: 8 in. thick; Hardness 10; 240 hp; Break locked DC28)

2) The massive kitchen is fully equipped. Two long wooden tables run down the middle of the chamber, pots, pans, and beer mugs hanging from above and cupboards for storage beneath. To the right are four massive kegs of beer, brewed by the Paedragn family. Left is another cutting counter with washing sinks heated by the thermal warmth of the below ground vents. A cheery fire is constantly in use for the cooking of food.

3a,b) Bathrooms, each with several pits. A minor enchantment keeps the smell of these chambers clean and fresh. The floors of these rooms are made from heavy, polished flagstone.

4a,b,c,d) These feasting halls are for large private parties, groups of rowdy adventurers, and for meetings. The long tables are of heavy oak. Old and comfortable leather chairs surround each table. Paintings of the Paedragn family adorn the walls of these rooms.

5 The upper chambers of the Traveler's Rest are for guests of the inn. A large balcony looks down on the ground floor, allowing guests a voyeuristic view of all that goes on below. Be warned, Besda
Two bed private room............ 4gp per night
Three bed private room.......... 6gp per night
Four bed private room........... 8gp per night
Five bed private room.......... 10gp per night
Private room key...... 2gp deposit, 1sp/night
Paedragn, strongly dislikes any mischief made from the balcony upon the guests of the pub below. Rooms are comfortably furnished with old, over-sized, heavy furniture. Rooms cost two gold for each bed in the room. The only exception are the two rooms which have no windows. These are saved for poorer patrons and are rented out for the night at the discretion of the innkeepers. The stout oaken doors (4 inches thick; Hardness 5; 40 hp; Break locked DC25) and walls to each chamber are thick enough that conversation within is private to all but the most careful of curious ears. Windows are filled with old, blurry, heavy glass and cannot be opened. They can be shuttered and barred from within for extra security. Room keys are recommended considering the variety and frequently brief passage of the inns guests. Obtaining a key requires a 2 gold deposit from which is deducted 1 silver for each day the key is kept by the patron. On the walls of the halls are pictures of the inn and its owners, past and present.

The Basement
It is worth noting that, since only halflings travel down into the basement of the inn, there are no torches, sconces, lanterns, or other sources of light to be easily had downstairs. A couple of lanterns and some candles are kept in the private quarters of the Paedragn's and lamp oil and stacks of candles can be had from the locked storage room (area 7).

6) The cellar of the inn holds two extra casks of fine Paedragn Ale, a pair of shelves that hold mostly food stuffs and spare crockery. The back shelf of the chamber holds supplies for the guest rooms (sheets, pillow slips, extra blankets, paint, sandpaper, and so on). The door to the basement is heavy bound ironwood. It can be barred and locked from within, providing a stalwart barrier to entry. (Reinforced ironwood door: 5 inches thick; Hardness 8; 60 hp; Break locked DC28)

7) This storage room holds more valuable tools used to upkeep the inn, Paedragn memorabilia, fine wines, and other costly inventory. Only Besda and Paddy have keys to this chamber. Use the stats for door to area 6 for the door to this chamber.

8) This room is kept magically cold at 33ºF (1ºC). A large water well, filled to the brim and kept clean with a purify spell fills the corner of the chamber. Hanging on the wall are a half-dozen shiny clean metal buckets and a stout wooden pole. The door to this room is kept locked. Use the stats for the door to area 6 for the door to this chamber.

9) The dining hall of the Paedragn family is guarded by a heavy door from area 6 (Use the door stats given in area 6). It is a comfortable chamber with a large round table being its focus. The Paedragns eat their private meals, play card games, and relax in here. The floor is covered with soft pelts cured by Bilon Paedragn, one of the older brothers.

10) This is the bedroom of Malrey, Selda, and Shay Paedragn. Three large, human-sized beds rest close to floor level (their legs have been shortened. Wooden toys frequently are scattered about the floor. Three clothes dressers stand against two of the rooms walls.

11) The two younger boys, Hamrik and Millon, sleep in this chamber. A third bed is kept for Chance Paedragn when he is home and not out adventuring. Two bureaus rest against one wall, holding the toys and cloths of the boys.

12) This bedroom is the parents room, slept in by Besda and Paddy Paedragn. A small antique table and chair set is to one side, a carefully hand carved dresser to the other side. The only double-bed on the premises is in this room. A secret stone-work door (search DC25) leads out of this room to area 15. The door is opened by a small lever hidden by the dresser (Search DC 20). Pulling the lever doesn't open the door, but it does undo the lock so that the secret door can be pushed open. Pushing the lever back will close the door if it is open. The lever will not budge unless the entry door to the residential hallway is closed.

13) This bedroom is where the two older boys, Bilon and Bobig (Bob) Paedragn, sleep. Also in here sleeps Grandfather Tuddy Paedragn. The faint smell of hops is always present in this room since Tuddy spends nearly all his waking hours mashing hops and making fine Paedragn ales and brews.

14)This children's playroom provides another space for the Paedragn family to relax when they are downstairs. Toys are kept against the shelves in one corner of the room, usually, and on the table in the corner is usually one of the many hand carved jigsaw puzzles made by Grandpa Tuddy or Paddy Paedragn. Tuddy's great armchair, from which he likes to tell his many stories, rests in one corner of the room.

15) This secret passage leads out into the warrens of tunnels that spread out beneath the travelers rest. Many miles of twisty caves lead out here, mostly unexplored except for a way of escape that surfaces near a massive oak tree several hundred yards away. The tunnels are hot and steamy, smelling faintly of sulphur, iron, and lime due to great geothermal vents hidden somewhere in their great depths.

Malrey, Selda, and Shay; Female Halfling Com1:
CR ¼; Small Humanoids; HD 1; hp 2,1,2;
Init +1 (Dex); Spd 20 ft.; AC 12 (+1 size, +1 dex); Atk -1
melee (1d2-2, fist); AL N; SV Fort +1, Ref +2 Will +1;
Str 6, Dex 13, Con 10, Int 11, Wis 11, Chr 11;
Special: +2 to saves vs fear effects;
Skills: Climb +0, Craft (cook) +1, Hide +5, Jump -2,
Listen +3, Move Silently +4;
Possessions: Stuffed doll, ribbon, shiny pebbles.
Hamrik, Millon; Male Halfling Com1:
CR ¼; Small Humanoids; HD 1; hp 2,2;
Init +1 (Dex); Spd 20 ft.; AC 12 (+1 size, +1 dex);
Atk +0 melee (1d2-1 fists), +3 ranged (sling 1d4-1);
AL N; SV Fort:+1, Ref+2 Will+1;
Str 8, Dex 13, Con 11, Int 11, Wis 11, Chr 11;
Special: +2 to saves vs fear effects;
Skills:Climb +1, Hide +5, Jump -1, Listen +3,
Move Silently +4, Profession (hunter) +1
Possessions: 2d4 sling stones, feathers, eating
knife
Bilon, Bobig; Male Halfling Com2:
CR 1; Small Humanoids; HD 2; hp 4,4;
Init +1 (Dex); Spd 20 ft.; AC 14 (+1 size, +1 dex, +2
leather); Atk +1 melee (1d4-1 dagger), +4 ranged
(sling 1d6-1); AL NG; SV Fort:+1, Ref+2 Will+1;
Str 9, Dex 13, Con 11, Int 11, Wis 11, Chr 11;
Special: +2 to saves vs fear effects;
Skills:Climb +1, Hide +5, Jump -1, Listen +3,
Move Silently +4, Profession (hunter) +1
Possessions: 10 sling bullets, dagger, eating
knife, 1d4 cp 1d2sp
Grandpa Tuddy; Male Halfling Exp3:
CR 1; Small Humanoids; HD 3 -3; hp 8;
Init +0; Spd 20 ft.; AC 14 (+1 size); Atk +0 melee
(1d4-1 dagger), +2 ranged (sling 1d6-1); AL NG;
SV Fort:+1, Ref+2 Will+4;
Str 9, Dex 11, Con 9, Int 13, Wis 14, Chr 12;
Special: +2 to saves vs fear effects;
Skills:Appraise +4, Bluff +4, Climb +4,
Craft (brewer) +7, Craft (wood carving) +5 Hide +6,
Jump +0, Listen +5, Move Silently +3, Perform
(storytelling) +7, Perform (lute) +5, Perform
(bagpipes) +5;
Possessions: 10 sling bullets, dagger, eating
knife, 2d6cp, 1d8sp, 1d4gp, storybook, masterworked lute
Besda; Female Halfling Exp2:
CR 1; Small Humanoids; HD 2; hp 6;
Init +1 (Dex); Spd 20 ft.; AC 12 (+1 size, +1 dex); Atk +0
melee (1d6-1, club); AL NG; SV Fort +1, Ref +2 Will +4;
Str 8, Dex 12, Con 10, Int 11, Wis 12, Chr 14;
Special: +2 to saves vs fear effects;
Skills: Climb +0, Craft (cook) +5, Gather
Information +5, Perform (bagpipes) +3, Craft (brewing) +6,
Hide +5, Jump -1, Listen +6, Move Silently +4;
Possessions: Club, gemed ring (56gp value),
eating knife, pouch containing 5d4cp, 4d6sp, 6d4gp
Paddy; Male Halfling War2:
CR 2; Small Humanoids; HD 2+2; hp 12;
Init +2 (Dex); Spd 20 ft.; AC 14 (+1 size, +1 dex,
+2 leather); Atk +3 melee (1d6+1 shortsword), +6
ranged (light crossbow 1d8);
AL NG; SV Fort:+6, Ref+4 Will+3;
Str 12, Dex 14, Con 15, Int 11, Wis 12, Chr 10;
Special: +2 to saves vs fear effects;
Skills:Climb +4, Hide +7, Jump +1, Listen +6,
Move Silently +7, Survival +6
Possessions: 20 light crossbow bolts, gemed
gold ring (56gp value), shortsword, eating knife,
pouch containing 4d4cp, 3d6sp, and 5d4 gp